Shin Fangame Tensei
this is an autobattler roguelike inspired by UNICORN OVERLORD
real devil summoners play in fullscreen
web version will freeze momentarily during the first attack, play desktop version for better performance
build a team of demons and summon the right party to defeat your enemies
each demon has an unique set of skills that determine their behavior in battle, so carefully consider their positioning as to not waste their talents, or worse.....
if your team sucks you can fuse your demons to make stronger ones, but even weak demons will shine with proper tactics
enemies grow stronger as the FULL MOON approaches, and something awaits beyond that.....
this is a successor to Yu-Gi-Oh 2, a game I invented around 8 months ago
soon after releasing Yu-Gi-Oh 2 I played UNICORN OVERLORD, which I really really loved. Playing it cleared up a "design space" in my mind that previously was very nebulous. The battle system in this game is very similar to UNICORN OVERLORD, but I'll tone down the plagiarism in my next projects
in this game, the "front row/back row" mechanics, enemy targeting, battle resources and skills are all informed by UNICORN OVERLORD. There are a lot of differences though -- for instance, I've switched the "unit type affinity" (infantry, cavalry, armored etc), with elemental affinities, and there is no "gambit" system to customize unit behavior (in Shin Fangame Tensei, there are skills that change the units behavior instead)
just like with Yu-Gi-Oh 2, I intended on developing this game in a single month (july 2024), however I got stunlocked by chain disasters in real life, so my shit got delayed
compared to Yu-Gi-Oh 2, I feel like Shin Fangame Tensei is a better game -- in terms of presentation, codebase and being fun to play (LOL). So I'm very happy with my personal development as a hobbyist game developer
these fangames are practice for an original game I've been wanting to develop for years, but feel like I'm not skilled enough to birth it just yet (and also I really enjoy making fangames lol)
there is still one more fangame I want to make -- to build upon this one and test out some ideas. It will be out sometime next year
and yes there are pokemon and yugioh and some other shit in there too I can't help it, I'm a crossover hoe
to the person reading this right now, I'm talking only and personally to you, I love you, and please don't forget: press "U" in title screen to unlock everything
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I could really feel the upgrade from the yugioh 2, not only is this game way more fun, but it flows so much better (it's also way more addicting)
thank you, please look forward to my next release, YUGIOH 3D
first thing first: congrats on the release!!
the game is hella fun (spent like almost 2h in and dont even noticed lol) and its somewhat challenging too (or im just bad)
being a roguelike makes it the icing on the cake for sure
when I was a kid I got into an accident and my brain became rogueliked, so now everything I make accidentally gets rogueliked -- this was supposed to be a low poly first person horror game, please help me
I'm trying to comment something that doesn't suck ass but I can't cause I can't stop playing.
https://media.tenor.com/LacbRUpNbxwAAAAd/nintendo-reggie.gif
Ps: looking foward to Fortnite Demons
you need to
PLAY
THE
GAME
Rend, Slaughter, Devour your enemies. There is no other way to win this game.
this is becuase this game is REAL LYFE....
where is mario and luigi?
press "u" in the title screen, luigi is currently in jail though sorry